Although Devilian, Trion World’s latest free-to-play massively multiplayer online role-playing game, launched earlier today on PC, people have been playing it for a while. A number of betas have provided access since mid-October, and those who purchased any of the head-start packages have been playing the full game since Tuesday. Trion provided GamesBeat with early access codes for the game, and I’ve been playing the game on and off since Sunday.Tcgvip provides WOW Items offers online. You can Cheap Buy WOW Gear being supported online by a professional team 24/7.
But what to make of a game that borrows elements from both Diablo’s action-RPG perspective and World of Warcraft’s MMO template? After playing up to level 25 (which I estimate to take about 12 or so hours), I definitely feel Warcraft’s influence a lot more than Diablo’s, and I’m not sure that’s a good thing.
The first few minutes of Devilian definitely emanated a strong Diablo vibe. Each class has a unique character attached to them, and you can’t pick your race (and in Devilian’s case, your gender). The classes themselves map pretty closely to the standard RPG archetypes: the Evoker channels spells like a mage would, the Berserker takes lots of damage and builds up a rage meter like a warrior, the Shadowhunter has the versatility of a monk class, and the Cannoneer excels at dealing high damage from afar, like a hunter or archer. The aesthetic of all these characters (and the game as a whole so far) didn’t seem to sway too far from the average fantasy color palette, and none of the classes jumped out at me initially. I went with the Cannoneer because when in doubt, I tend the pick the class with guns.
I could have done without some of the more voyeuristic cleavage shots in the cutscenes, but for those first few moments, this felt like a game I could see running the same circles as Diablo 3 or Path of Exile. I had some interesting early skills, and I’m definitely interested in seeing how the rest of the skill tree pans out. Laying down a field of mines and firing a spray of bullets that decimated mobs of enemies before they ever reached me felt great. The animations don’t feel as fluid as they might be in a dedicated ARPG, but all the weapons and skills are as flashy and feel as powerful as they should.