Double XP weekends troubled the somewhat still water of the RuneScape community. Many were in favor of them, while other people were strictly against the item, both sides having their explanations. sell osrs gold Those in favor of double XP weekends stated that it was worthwhile for players who wouldn't spend much time playing RuneScape, especially during the week. They were mostly those players, who already log in mostly in the course of weekends, due to them possessing various real life responsibilities.
Considering the wider picture it absolutely was also obvious that these kinds of event brought a lot of people on the net. It must also be mentioned that your membership was required to engage and this brought in additional profit to Jagex's coffers, and thus it was good for the company and as a consequence, the player, who could in that case expect more resources to get put into game development.grand exchange runescape
On the reverse side there were people who were totally against it for pair reasons.
First, this was clearly undermining the already hard-earned achievements, especially of those who have been in the competitive skilling neighborhood. Try walking in their footwear: they have spent a lot of time as well as buy rs3 gold to generate their ranking, earn their own skillcape. This was something to become proud of and with double XP weekends players who spent a lot less effort were able to state the same sweet prize. This kind of argument, however, was destabilized by the fact that when two times XP weekends launched, microtransactions were already introduced in the game. And as any RuneScape 3 player knows, microtransactions provide a ton of bonus products to XP, not only makeup.
Second, double XP breaks really messed up game's economic climate. Really, really badly. Nevermind the inflation which can be obviously seen in RuneScape 3 presently. Inflation in the game can actually become a good thing: new players could get firm footing way simpler and you can say that it possibly makes items in NPC shops cheaper. That's precisely why some money making methods that hard in runescape old school, don't job in RuneScape 3.
The worst to the game's financial system was the constant crash involving item prices and climb of material prices for skilling, since players would purchase materials in bulk so that they can later on use them during the double XP weekend for maximum impact. This had a greatly destabilizing effect and forced gamers to do things they would not really do otherwise, such as promoting their gear before the two times XP weekend and then after repurchasing it, just in order that they avoid losing bank price. In addition to that, a new caste involving RuneScape player emerged: some sort of merchant who would abuse this example by speculating.